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esports as a Strategy to Teach Computational Thinking: Designing an Online Gaming Tournament
PROCEEDING

, City University of New York - Queens College, United States ; , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, United States ISBN 978-1-939797-61-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Computational thinking is a way of formulating a problem so that a computer can find a solution. It involves looking for patterns within multiple sets of data and using algorithmic thinking to find solutions. In this way, it becomes a critical literacy for future-ready youth. In this paper the author describes a course activity that uses esports as a sample activity to teach computational thinking to pre-service librarians who will be working with middle and high school students. Findings suggest this approach could successfully prepare pre-service teachers and librarians to facilitate the development of problem-solving skills using computational thinking. This activity was used as part of the American Library Association and Google Libraries Ready to Code program.

Citation

Sanchez, J. & Moore, J. (2022). esports as a Strategy to Teach Computational Thinking: Designing an Online Gaming Tournament. In E. Langran (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 96-101). San Diego, CA, United States: Association for the Advancement of Computing in Education (AACE). Retrieved May 16, 2022 from .