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Virtual Reality, 3D and 2D Learning: A Study in Visual, Interactive Tools in the Field of Medicine.
PROCEEDING

, University of Nebraska Medical Center, United States ; , University of Nebraska Kearney, United States

Innovate Learning Summit, in Online, United States ISBN 978-1-939797-59-9 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning. To address deficits in understanding and retention of learning material, experiential learning methods are increasingly employed with some success (Satterlee, 2008, p. 332). Within the realm of experiential learning are visual technologies, such as touch-interactive, 3D and Virtual Reality that offer new ways of teaching typically challenging concepts. The following presentation will cover the impact of visualization-based learning methods in medical education in relation to educational value, collaboration, conceptual skills and engagement. This impact will be quantified by data gathered from exercises in medical education, utilizing a variety of visualization modalities.

Citation

Dye, P. & Gaskill, M. (2021). Virtual Reality, 3D and 2D Learning: A Study in Visual, Interactive Tools in the Field of Medicine. In T. Bastiaens (Ed.), Proceedings of Innovate Learning Summit 2021 (pp. 90-94). Online, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 29, 2021 from .