
A Template of Virtual Lesson Games to Instruct Backward Design Method
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Toshiki Matsuda, Tokyo Institute of Technology, Japan
Society for Information Technology & Teacher Education International Conference, in Online, United States ISBN 978-1-939797-55-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
In this paper, to teach the new backward design method to student teachers, the activity of developing virtual lesson games for teaching its method to other student teachers was carried out. By making their lesson plans in the form of virtual lesson games and to confirm their effect on the other students, it may be possible to allow them to clarify important viewpoints to improve PBL lessons while using the new backward design method. In this activity, what students needed to develop were lesson plans and instructional materials for PBL lessons to be put in virtual lesson games. Therefore, I developed a template for the game board in order to generalize this practice in various subject areas and contents.
Citation
Matsuda, T. (2021). A Template of Virtual Lesson Games to Instruct Backward Design Method. In E. Langran & L. Archambault (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 423-429). Online, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 2, 2023 from https://www.learntechlib.org/primary/p/219166/.
© 2021 Association for the Advancement of Computing in Education (AACE)
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