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Game-based Learning in Computer Programming: Exploration of the Relationships between Game Usability, Knowledge Acquisition and Learner Experience
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, Organizational Psychologist Athens, Greece ; , , National College of Ireland, Ireland

SITE Interactive Conference, in Online ISBN 978-1-939797-51-3 Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON project. The project incorporates game-based learning technique for teaching computer programming topics in three different 3rd level institutions located in two different countries. The research analysis presented in this paper elaborates on post-game evaluation, observation data and feedback gathered from students during the computer programming class sessions. The analysis assesses two educational games (Variable and Loop) across and between the participants of three institutions, in terms of game usability (macro/game-related design), knowledge acquisition and user experience (micro/individual level-associated experience) factors. Significant positive relationships were noticed between game usability, knowledge acquisition and user experience across and between diverse participants. Implications and further research issues are discussed in light of game-based learning.

Citation

Makri, E., Zhao, D. & Muntean, C.H. (2020). Game-based Learning in Computer Programming: Exploration of the Relationships between Game Usability, Knowledge Acquisition and Learner Experience. In E. Langran (Ed.), Proceedings of SITE Interactive 2020 Online Conference (pp. 147-156). Online: Association for the Advancement of Computing in Education (AACE). Retrieved June 30, 2022 from .