Developing Math Knowledge and Computational Thinking Through Game Play and Design: A Professional Development Program
Hannah Smith, Avery H. Closser, Erin Ottmar, Ivon Arroyo, Worcester Polytechnic Institute, United States
CITE Journal Volume 20, Number 4, ISSN 1528-5804 Publisher: Society for Information Technology & Teacher Education, Waynesville, NC USA
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors’ prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables teachers and students to play, create, and experience technology-augmented learning activities. This paper describes a 14-week Game Play and Design professional development program in which middle school teachers played, designed, tested, and implemented mathematics games in the classroom with their own students. Examples are included of teacher-created games, feedback from the students’ experience designing games, and evidence of student learning gains from playing teacher-created games. This work provides a pedagogical approach for educators and students that utilizes the benefits of mobile technologies and collaborative learning through games to develop students’ higher-level thinking in STEM classrooms.
Smith, H., Closser, A.H., Ottmar, E. & Arroyo, I. (2020). Developing Math Knowledge and Computational Thinking Through Game Play and Design: A Professional Development Program. Contemporary Issues in Technology and Teacher Education, 20(4), 660-686. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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