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Mountains of Absolutely Terrifying Height (MATH) – Creating a Serious Games through Design-Based Research
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, University of Paderborn, Germany ; , Ingenious Knowledge, Germany

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This article provides insights into the creation of the serious game MATH – Mountains of absolutely terrifying height. The game focuses on fostering students’ mathematical skills concerning fractions, slope, the rule of the three, mathematical gradient and the Pythagorean theorem. Using design-based research the development of the game was accompanied by research activities. Both levels – research level and development level – are supporting each other. Therefore the texts offers insights into the benefits of serious games in education, the concept of a design-based approach as well as the development process and research results.

Citation

Beutner, M. & Pechuel, R. (2019). Mountains of Absolutely Terrifying Height (MATH) – Creating a Serious Games through Design-Based Research. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2134-2140). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 3, 2022 from .

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