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Math or Magic? Creating a Serious Games through Design-Based Research
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, Ingenious Knowledge, Germany ; , University of Paderborn, Germany

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Mathematical skills are important in many fields of our daily life, e.g. in science, economy, technology, but also in all financial aspects and in various crafts. Nevertheless many young learners are scared by mathematics and don't feel motivated to learn. A serious game approach to foster mathematical skills and competences is therefore a promising way of addressing this problem if it can engage young learners the way that entertainment games can. This text provides insights into the creation of the serious game ‘Clash of Wizardry’. The game is designed as a duel of wizards who fight against each other in an arena. Two wizards face off and cast spells which are triggered by completing arcane spells that are, in reality, mathematical equations hidden from the players, creating a stealth learning environment. Moreover, this text offers insights into design principles and testing and research results about the game.

Citation

Pechuel, R. & Beutner, M. (2019). Math or Magic? Creating a Serious Games through Design-Based Research. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 753-760). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 27, 2023 from .

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