Situated Collaborative Learning in Ubiquitous Computing Environments: A Case Study
PROCEEDINGS
Yimei Lin, Karen Swan, Annette Kratcoski, Research Center for Educational Technology at Kent State University, United States
Society for Information Technology & Teacher Education International Conference, in Phoenix, AZ, USA ISBN 978-1-880094-55-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper describes a case study that examined how technology was integrated to a situated collaborative learning activity in a ubiquitous computing classroom. The students' task was to produce an animated movie to demonstrate Newton's Laws of Motion and/or forces. The investigation analyzed the content of the participants' communication and interviews. The findings suggest that through authentic learning, the students were able to transfer knowledge to similar situations. In addition, the integration of technology and situated learning helped the students master basic and advanced skills required for the real world of work as well as positively impacted the students' attitude toward learning and self-confidence.
Citation
Lin, Y., Swan, K. & Kratcoski, A. (2005). Situated Collaborative Learning in Ubiquitous Computing Environments: A Case Study. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 1474-1479). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/primary/p/19249/.
Keywords
References
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