EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Blending virtual reality and robot-mediated communication has been shown to support transnational communication for learning at schools and in Higher Education Institutes. The challenge though is to identify cost-effective solutions to mediate international inter-cognitive and intra-cognitive communication for task-related interactions of multiple modes within the disciplines of Science, Technology, Engineering, Arts and Maths (STEAM). To address this problem the paper presents four pragmatic solutions of inter-cognitive communication designed to support students' intra-cognitive communication when engaged in tasks that require the remote navigation of a robot around a maze. Metrics for evaluating the efficacy of the robot-mediated solution and a summary of the effectiveness are presented. It is posited that inter-cognitive and intra-cognitive communication in virtual reality will become commonplace in near-future industrial, design and education contexts.
Vallance, M., Magaki, T. & Sasaki, T. (2018). Inter-cognitive communication for immersive virtual education: four robot solutions. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1591-1597). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved December 17, 2018 from https://www.learntechlib.org/primary/p/184384/.
© 2018 Association for the Advancement of Computing in Education (AACE)
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