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Gamification of Circuit Laws – Kirchhoff’s Revenge
PROCEEDING

, Michigan State University, United States

EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

We describe the development and use of Kirchhoff's Revenge, a computer game designed to teach circuit laws in introductory physics courses at the high school and undergraduate level. We share design principles, effort involved in developing and testing the game (using the Unity 3D platform), as well as experiences using it in courses. We also describe future plans for additional circuit components and multiplayer functionality..

Citation

Kortemeyer, G. (2018). Gamification of Circuit Laws – Kirchhoff’s Revenge. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1190-1196). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved October 20, 2020 from .

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