A Case Study on 21st Century Skills Development Through a Computer Based Maths Game
PROCEEDING
Nour El Mawas, Michael Bradford, Josephine Andrews, Pramod Pathak, Cristina Hava Muntean, National College of Ireland, Ireland
EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The new technology developments that are emerging on the market demand re-skilling and updating competencies thus enabling people to adapt to new expectations in the 21st century workplace and life. Therefore, the education system should also prepare learners for lifelong learning through development of 21st century skills. Recent research on mathematics education also shows that for many students, math is not considered an easy subject and students are facing difficulties in developing logical thinking and problem solving skills. This paper introduces “Count With Me!”, a novel educational computer based video game that teaches maths concepts. An investigation on how the game supports the development of learners’ 21st century skills such as problem solving, self-directed learning, knowledge building and digital literacy is presented. The results of a case study in a 3rd level educational institution show that the large majority of students that took part in the case study acquired 21st century skills. 96.97% of students believed that the Count With Me! game helped them to develop their problem solving skills. 82.82% of students liked self-pacing themselves through the game based educational material. 78.78% of students agreed that the maths game has improved their knowledge and 81.81% of students were satisfied with their achievements in the game.
Citation
El Mawas, N., Bradford, M., Andrews, J., Pathak, P. & Hava Muntean, C. (2018). A Case Study on 21st Century Skills Development Through a Computer Based Maths Game. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1160-1169). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/184325/.
© 2018 Association for the Advancement of Computing in Education (AACE)
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Teaching and Learning Physics using 3D Virtual Learning Environment: A Case Study of Combined Virtual Reality and Virtual Laboratory in Secondary School
Diana Bogusevschi, Dublin City University, Ireland; Cristina Muntean, National College of Ireland, Ireland; Gabriel-Miro Muntean, Dublin City Unviresity, Ireland
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 721–728
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