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Empathetic Play: Proposal of an Interactive Storytelling Game as an Intervention to Cyberbullying
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, , Iowa State University, United States

Society for Information Technology & Teacher Education International Conference, in Washington, D.C., United States ISBN 978-1-939797-32-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This paper describes the research and design of a prototype video game as an intervention for cyberbullying. The game focuses on empathy, which has been shown to have a positive effect on prosocial behavior, and storytelling, which has been shown to be an integral part in developing empathy with another person. By implementing current research on cyberbullying and approaches in how to deal with cyberbullies, the resulting game takes the player through a week in the life of a middle school student and their interaction with multiple cyberbullying personas. At the end of the game the player is given a choice in how to deal with their own personal cyberbully and observe the consequences of their actions. The presented game is primed for research studies into the effects that empathy, storytelling, and games can have when designing cyberbullying interventions.

Citation

Nowatzke, M. & Nadolny, L. (2018). Empathetic Play: Proposal of an Interactive Storytelling Game as an Intervention to Cyberbullying. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 474-477). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 2, 2022 from .

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