Wearable Experience: New Educational Media for Knowledge Intensive Training
Talk
Mikhail Fominykh, Molde University College, Norway
Abstract
Wearable computing and augmented reality are disruptive technologies. They fundamentally change the way we educate and train people to a master level of performance. With advanced sensors we can capture experience as it emerges. For example, a trainee can receive live guidance in the form of semi-transparent 3D hands that appear at the right place spatially and are operated by a remote expert using sensor data. Captured guidance provides reference to scale, allowing repeated access to the information asynchronously at the right time and in the right place where it is most urgently needed. Expert guidance can be captured with wearable sensors and later re-enacted by trainees with augmented reality creating a believable illusion of a master-apprentice knowledge sharing. The captured experience therefore represents a new type of educational media that has properties of carrying both explicit and tacit knowledge.
Citation
Fominykh, M. (2016). Wearable Experience: New Educational Media for Knowledge Intensive Training. Presented at EdMedia: World Conference on Educational Media and Technology 2016. Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/180541/.
© 2016 Association for the Advancement of Computing in Education (AACE)
Keywords
Cited By
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Indigenous land-based skills through the lens of augmented reality
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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 715–718
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Design Remix: Harnessing Mahoodle and Virtual Simulations to Deepen Student Experiences of Indigenous Land-based Learning
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E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 385–391
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