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Wearable Experience: New Educational Media for Knowledge Intensive Training
Talk

, Molde University College, Norway

Abstract

Wearable computing and augmented reality are disruptive technologies. They fundamentally change the way we educate and train people to a master level of performance. With advanced sensors we can capture experience as it emerges. For example, a trainee can receive live guidance in the form of semi-transparent 3D hands that appear at the right place spatially and are operated by a remote expert using sensor data. Captured guidance provides reference to scale, allowing repeated access to the information asynchronously at the right time and in the right place where it is most urgently needed. Expert guidance can be captured with wearable sensors and later re-enacted by trainees with augmented reality creating a believable illusion of a master-apprentice knowledge sharing. The captured experience therefore represents a new type of educational media that has properties of carrying both explicit and tacit knowledge.

Citation

Fominykh, M. (2016). Wearable Experience: New Educational Media for Knowledge Intensive Training. Presented at EdMedia: World Conference on Educational Media and Technology 2016. Retrieved December 9, 2022 from .

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