Education and Information Technology Annual 2017: A Selection of AACE Award Papers
EBook
Theo J Bastiaens, Open University, The Netherlands & Fernuniversität, Germany, Netherlands ; Gary Marks, AACE, United States
Publisher: Association for the Advancement of Computing in Education (AACE), United States.
Abstract
We are proud to present to you this selection of 20 award winning papers from AACE’s conferences. This year's selection includes papers from the annual conference of the Society for Information Technology & Teacher Education (SITE) in Savannah, Georgia, the World Conference on Educational Media & technology (EdMedia) in Vancouver, British Columbia, the the World Conference on Learning in Washington, DC, and Global Learn in Limerick, Ireland. The decision to nominate a conference paper for an award was made by peer reviewers. All authors were honored during the conference and received a certificate that serves as testimony to their outstanding research and contribution to the conference. This AACE finest of 2017 book groups the award winning papers in four parts. These four parts provide a timely overview and record of topics that are of primary interest in educational technology this year.
Citation
Bastiaens, T.J. & Marks, G. Education and Information Technology Annual 2017: A Selection of AACE Award Papers. United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/180392/.
Keywords
- Chapter 1 Categorization of Video Used in a Digital Learning Online Professional Learning Exchange for Professional Development by the State of New Jersey 19
- Chapter 2 Virtual Conversations: In Service Social Studies Teachers’ Asynchronous Professional Developmen 27
- Chapter 3 Comparing Formative Supports of Graduate Candidates in Online and Face‐to‐Face 35
PART 2 GAMIFICATION
- Chapter 4 What Features We Like When We Like Educational Games 45
- Chapter 5 Motivation, Interaction and Perceived learning: assessing the impact of an urban game with 7th grade geography students 53
- Chapter 6 A Multimedia Enriched Problem‐Based Learning Environment: Our Research and Development Experiences 63
- Chapter 7 Use cases and architecture of an information system to integrate smart glasses in educational environments 77
PART 3 STUDENT CENTERED, ONLINE LEARNING ENVIRONMENTS
- Chapter 8 Open badges in online learning environments: Peer feedback and formative assessment as an engagement intervention for promoting agency 87
- Chapter 9 An Authentic Online Community of Learning Framework for Higher Education: Development Process 97
- Chapter 10 Enhancing the Flipped Classroom Experience with the Aid of Inclusive Design 107
- Chapter 11 Analyzing and Evaluating the 1:1 Learning Model: What Would Dewey Do? 117
- Chapter 12 Switching Between Reading Stances: Intertextuality and Comprehension in Multimodal Texts 125
- Chapter 13 Higher Education Faculty Utilization of Online Technological Tools: A Multilevel Analysis Brianne Leigh Moore‐Adams, Virginia Commonwealth University, United States 129
- Chapter 14 Guide on the Side: Reconsidering the faculty role in student‐centered online learning 137
- Chapter 15 New conceptions for digital technology sandboxes: Developing a Fully Online Learning Communities (FOLC) model 143
PART 4 INNOVATION AND CHANGE
- Chapter 16 The Why, How, and Findings from Teaching Innovation to Middle and High School 153
- Chapter 17 Using GIS (Geographic Information Systems) to Analyze Public School Bullying: A Statewide Survey of 587,128 Students. 161
- Chapter 18 Smart Partnerships in Education: what are they? 169
- Chapter 19 Standards and Tools for Designing and Developing Interactive Documentaries that Bring About Social Involvement and Change 179
- Chapter 20 Towards the Internationalization of Curriculum Guidelines for Undergraduate IT Degree Programs 187