
Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations
PROCEEDING
Jana Willis, University of Houston-Clear Lake, United States ; Spencer Greenhalgh, Michigan State University, United States ; Larysa Nadolny, Iowa State University, United States ; Sa Liu, University of Texas, United States ; Tugce Aldemir, Penn State World Campus, United States ; Sandra Rogers, University of South Alabama, United States ; Monica Trevathan, Tietronix Software, United States ; Susan Hopper, Pedagogical Balance of Effective Learning, United States ; Wendy Oliver, Thrivist, United States
Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This diverse panel will provide insights and perspectives into the various aspects of games and simulations. The panelists will discuss not only challenges and barriers involved in designing, developing, integrating, and implementing these advanced technologies but also the successes they have encountered. Included in this panel will be an open discussion of the subtle nuances that exist within this evolving arena. Following the open discussion session, panelists will be invited to respond to the discussion through their own lenses, eliciting a call for collaboration and continued dialog on the future of games and simulations in education
Citation
Willis, J., Greenhalgh, S., Nadolny, L., Liu, S., Aldemir, T., Rogers, S., Trevathan, M., Hopper, S. & Oliver, W. (2017). Exploring the Rules of the Game: Games in the Classroom, Game-Based Learning, Gamification, and Simulations. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 475-480). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 21, 2021 from https://www.learntechlib.org/primary/p/177324/.
© 2017 Association for the Advancement of Computing in Education (AACE)
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