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Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University PROCEEDING

, Graduate School of Human-Environment Studies, Kyushu University, Japan ; , Graduate School of Information Science and Electrical Engineering, Kyushu University, Japan ; , Cyber Security Center, Kyushu University, Japan ; , Graduate School of Instructional Science, Kumamoto University, Japan ; , Innovation Center for Educational Resource, Kyushu University, Japan ; , Faculty of Arts and Science, Kyushu University, Japan

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

In this study, we designed and assessed a location-based game called “ItoScramble” to support English vocabulary learning in university based on Krashen’s input hypothesis. In recent years, the effectiveness of location-based learning environments and game-based learning in improving students’ motivation and performance have been proved through empirical research. When locations are connected with reality, a more authentic learning environment can be offered to improve learner motivation. On the other hand, Krashen’s input hypothesis can help improve learners’ vocabulary learning by offering words that are slightly more advanced than their current level. In this paper, we assessed the effectiveness of the game by conducting a t-test. The results of the research demonstrated that a location-based game based on Krashen’s input hypothesis could enhance learners’ motivation, and there seems to be a growing trend in learners’ performance in vocabulary learning.

Citation

Tang, F., Wang, B., Kaneko, K., Goda, Y., Okada, Y. & Yamada, M. (2017). Design and Assessment of a Location-based Game to Support English Vocabulary Learning in University. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 468-474). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved November 19, 2018 from .

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