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Revitalizing Second Life for Interdisciplinary Learning PROCEEDING

, New York City College of Technology, The City University of New York, United States ; , The Game Center, New York University, United States ; , New York City College of Technology, The City University of New York, United States

Global Learn, in Limerick, Ireland Publisher: Association for the Advancement of Computing in Education (AACE)

Abstract

Interdisciplinary learning in virtual worlds allows students to create and explore concepts. Second Life, a popular 3D virtual world, can be used to support integrative learning in interdisciplinary courses. This paper will explain how simulations can support interdisciplinary studies and placed-based learning. It will also reintroduce Second Life, effectively revitalizing this popular virtual world for educators in the interdisciplinary classroom. Both educators and learners must assume new roles; successful approaches for creating active learning spaces in virtual worlds that can promote interdisciplinary studies will be described.

Citation

Lansiquot, R., Cunningham, T. & Cuff, Z. (2016). Revitalizing Second Life for Interdisciplinary Learning. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 333-336). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE). Retrieved October 17, 2018 from .

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