
How Video Games and Digital Literacy Impacts Student Attainment and Development: An Analysis of Synergistic Integration
PROCEEDINGS
Mario Adkins, Aquinas College, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
Abstract
Research has found that video games can boost technical, kinetic, social and linguistic skills in students. Furthermore, cognitive skills such as memory, reaction speed and mental processing ability has also been shown to increase due to video game usage, yet the majority of primary, secondary and tertiary education systems have been unable to integrate video games consistently and successfully into teaching and learning curricula. Although the Digital Revolution has bestowed an immense array of constructive digital electronics and services within the 21st century, an analysis of two predominate academic and cognitive-based video games have prompted that educators, researchers and video game developers intentionally collaborate to fully integrate video games into educational environments.
Citation
Adkins, M. (2015). How Video Games and Digital Literacy Impacts Student Attainment and Development: An Analysis of Synergistic Integration. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1-5). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved June 5, 2023 from https://www.learntechlib.org/primary/p/151983/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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