
Education and Information Technology Annual 2015: A Selection of AACE Award Papers
EBOOK
Theo J Bastiaens, Open University, The Netherlands & Fernuniversität, Germany
; Gary H. Marks, AACE, United States
Published . ISBN 978-1-9397-9715-5 Publisher: Association for the Advancement of Computing in Education (AACE), United States.
Abstract
We are proud to present to you this selection of 25 award winning papers from AACE’s conferences (http://AACE. org/conf). This year's selection includes papers from the annual conference of the Society for Information Technology & Teacher Education (SITE) in Jacksonville, Florida, the World Conference on Educational Media & Technology (Ed-Media) in Tampere, Finland and the World Conference on E-Learning (E-Learn) in New Orleans, Louisiana. The decision to nominate a conference paper for an award was made by peer reviewers. All authors were honored during the conference and received a certificate that serves as testimony to their outstanding research and contribution to the conference. This AACE finest of 2015 book groups the award winning papers in four parts. These four parts provide a timely overview and record of topics that are of primary interest in educational technology this year.
Citation
Bastiaens, T.J. & Marks, G.H. (Eds.). (2015). Education and Information Technology Annual 2015: A Selection of AACE Award Papers. United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 3, 2023 from https://www.learntechlib.org/primary/p/150964/.
© 2015 Association for the Advancement of Computing in Education (AACE)
PART 1 PEDAGOGY
Chapter 1
- Faculty’s Perceptions toward the Relationships between Pedagogical Use of Emerging Technologies and Classroom Technology Infusion 23
Chapter 2
- Mathematical Content, Pedagogy, and Technology: What It Can Mean to Practicing Teachers 31
Chapter 3
- An Investigation of a Pre‐Service Elementary Mathematics Teacher’s Techno‐Pedagogical Content Knowledge within the Context of Teaching Practices 41
Chapter 4
- Adapting Teaching/Learning Strategies for the Multigenerational Online Classroom 49
Chapter 5
- Using a Design Pattern Framework to Structure Online Course Content: Two Design Cases 57
Chapter 6
- Teacher Planning Problem Space of Expert Technology Integrating Teachers 67
Chapter 7
- Pedagogical Design and Pedagogical Usability of Web‐based Learning Environments Comparative Cultural Implications between Africa and Europe. Adewunmi Obafemi Ogunbase Finland 73
Chapter 8
- From Creation to Curation: Evolution of an Authentic Assessment for Learning’ Task 85
Chapter 9
- Students’ Perceptions of Pre‐class Video in the Flipped‐ Classroom Instructional Model: A Survey Study Taotao Long, Joanne Logan, Michael Waugh USA 95
Chapter 10
- Students' Learning Outcomes and Self‐efficacy Perception in a Flipped Classroom 103
PART 2 SOCIAL MEDIA
Chapter 11
- What We’ve Got here is Failure to Communicate: Social Media Best Practices for Graduate School Program 113
Chapter 12
- Perceptions of School Children of Using Social Media for Learning 119
Chapter 13
- Using Social Networking to Mentor 9th‐grade Girls for Academic Success and Engineering Career Awareness 129
Chapter 14
- Guiding Students in Collaborative Writing of Wikipedia Articles How to Get Beyond the Black Box Practice in Information Literacy Instruction? 139
Chapter 15
- Lessons learned from a two year implementation project: Sustaining Student Gains with Online On demand Professional Development 147
Chapter 16
- Designing a web portal supporting the social inclusion of a specific user group. A case study of the LITERACY‐portal 155
Chapter 17
- Convergence and Divergence: Accommodating Online Cross-Culture Communication Styles 165
PART 3 MOBILE LEARNING
Chapter 18
- Using Digital Resources to Support Personalized Learning Experiences in K‐12 Classrooms: The Evolution of Mobile Devices as Innovations in Schools in Northwest Ohio 173
Chapter 19
- Evaluating the Nature Tour Mobile Learning Application 179
Chapter 20
- Design and implementation of strategies and artifacts to support ubiquitous computing in and outside the classroom: A reflective case study 187
PART 4 GAMING
- Chapter 21 199
Chapter 22
- Development of a Gaming Instructional Material and Design Framework for “Exploration Activities” in Science 213
Chapter 23
- Serious game Gademavo: How to enhance students’ ability in taking decisions in a complex world 223
Chapter 24
- Learning Geosciences in Virtual Worlds: Engaging Students in Real-World Experiences 233
Chapter 25
- Video Game Genres and What is Learned From Them Eddie Gose & Michael Menchaca USA 241