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Gamification: Game –Based Methods and Strategies to Increase Engagement and Motivation within an eLearning Environment
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, , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Abstract: Gamification integrates game elements into educational content in order to promote motivation and engagement. Before exploring gamification, games need to be dissected in order to better understand game elements which are used to create a gamified eLearning environment. Games have been used in education in order to engage and motivate learners. In order to fully understand how gamification ties into games and learning, this paper will first explore games for learning and how they affect engagement and motivation. Next, gamification and learning will be discussed, and finally, instructional design with gamification will be explored.

Citation

Measles, S. & Abu-Dawood, S. (2015). Gamification: Game –Based Methods and Strategies to Increase Engagement and Motivation within an eLearning Environment. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 809-814). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved February 28, 2020 from .

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