Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning
PROCEEDINGS
Shaunna Smith, Texas State University, United States ; Daniel Tillman, University of Texas at El Paso, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-13-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
The purpose of this paper is to provide an overview of various digital fabrication design technologies that have potential to enrich interdisciplinary connections. Among these are two-dimensional digital fabrication tools that cut thin materials and three-dimensional digital fabrication tools that print objects out of heated plastic. These tools range in cost and complexity; however, each category provides unique affordances and opportunities for creative expression that is linked to interdisciplinary content learning.
Citation
Smith, S. & Tillman, D. (2015). Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning. In D. Rutledge & D. Slykhuis (Eds.), Proceedings of SITE 2015--Society for Information Technology & Teacher Education International Conference (pp. 133-136). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/149979/.
© 2015 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- An, S., Capraro, M. & Tillman, D. (2013). Elementary teachers integrate music activities into regular mathematics lessons: Effects on students’ mathematical abilities. Journal for Learning through the Arts: A Research Journal on Arts Integration in Schools and Communities, 9(1).
- Blikstein, P. (2013). Digital fabrication and ’making’ in education: The democratization of invention. In J. WalterHerrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: TranscriptVerlag Publishers.
- Beyers, R. (2010). Nurturing creativity& Innovation through FabKids: A case study. Journal of Science Education and Technology, 19(5), 447-455.
- Gershenfeld, N. (2005). Fab: the coming revolution on your desktop--from personal computers to personal fabrication. Basic Books.
- Smith, S. (2013). Through the teacher’s eyes: Unpacking the TPACK of digital fabrication integration in middle school language arts. Journal of Technology in Education, 46(2), 207–227.
- Smith, S. (2014). 3D printing: Where art& Technology collide. Trends in Art Education, 17-23.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to ReferencesSlides
- site2015-Digital-Fabrication-Playground-1-28-15_t1423235986.pdf (Access with Subscription)