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Leveraging Oculus Rift for an Immersive Distance-Learning Experience: A High Definition, Panoramic Lecture Recording/Playback System using Commercial Virtual Reality Tools PROCEEDINGS

, , , , , Southern Polytechnic State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The value of virtual reality systems in facilitating the educational experience through immersion has been well established. Until recently, the complexity and cost of such systems were prohibitive for many schools or universities wishing to adopt them. The emergence of low-cost, mass-produced virtual reality devices such as the Oculus Rift have changed that equation and suddenly made the acquisition and use of such systems possible for a much wider range of educational programs. In this paper, we present a high-definition, large field-of-view lecture recording system and virtual reality playback environment utilizing the Oculus Rift development kit. With emerging and popular technologies including GoPro Cameras, Virtual Reality systems, and web technologies we create an innovate solution to immersive video education. This system has potential benefits including stimulating course content delivery, immersive synchronous or asynchronous content delivery and increased student engagement.

Citation

Lartigue, J., Cathcart, J., Kelleher, T.M., Pfundstein, A. & Williams, M.D. (2014). Leveraging Oculus Rift for an Immersive Distance-Learning Experience: A High Definition, Panoramic Lecture Recording/Playback System using Commercial Virtual Reality Tools. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1090-1099). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 19, 2018 from .