Suppose you were someone else: The learning environment of a web-based role-play simulation
Roni Linser, Fablusi P/L, Australia
Society for Information Technology & Teacher Education International Conference, in Atlanta, GA, USA ISBN 978-1-880094-52-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Do role-play simulations help students with learning? This paper discusses the experience of 'playing a role' in a web-based role-play simulation in light of evaluations of students who participated as teams in two role-play simulations designed for a course on leadership in Early Childhood at the Faculty of Education at the University of Melbourne and run in 2002 and 2003. The learning environment created in using a role-play simulation, it is argued, not only facilitates the collaborative process of constructing knowledge in context, but perhaps more significantly, the experience of deploying solutions to problems in such an interactive and reflexive environment and the unintended consequences that arise from such deployments of solutions to problems is instrumental in creating a reflective and integrated understanding of course material.
Linser, R. (2004). Suppose you were someone else: The learning environment of a web-based role-play simulation. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 2403-2408). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).