
Handbook of Games and Simulations in Teacher Education
EBOOK
David C. Gibson, Curtin University, Australia
; Gerald Knezek, University of North Texas, United States
; Pamela Redmond, Touro University, United States
; Elizabeth Bradley, Empire State College, United States
Published . ISBN 978-1-9397-9706-3 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA.
Abstract
Digital games and simulations are serious new tools for learning. They can achieve dramatically higher levels of emotional power, interactivity and effectiveness for learning compared to conventional resources. This handbook was collaboratively developed by the American Association of Colleges of Teacher Education, the Society for Information Technology and Teacher Education, the National Technology Leadership Coalition. It is aimed at leaders and others who sense a change coming and are looking for rapid development of knowledge and programmatic innovations to propel their faculties into action. An interactive version of this eBook is available as an app on the iTunes Store
Citation
Gibson, D.C., Knezek, G., Redmond, P. & Bradley, E. (Eds.). (2014). Handbook of Games and Simulations in Teacher Education. Chesapeake, VA: Association for the Advancement of Computing in Education (AACE). Retrieved October 4, 2023 from https://www.learntechlib.org/primary/p/147471/.
© 2014 Association for the Advancement of Computing in Education (AACE)
Cited By
View References & Citations Map-
Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?
Roni Linser, Open University of Israel, Israel; Gila Kurtz, Holon Institute of Technology, Israel
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1506–1513
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