Challenges and Strategies in Designing Trans-National Learning Team Projects in Virtual Worlds
Paul Resta, The University of Texas at Austin, United States ; Mri Shonfeld, Kibbutzim College, Israel
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This presentation describes a case study of the ways that virtual worlds can facilitate trans-national and cross-cultural collaboration in higher education and the benefits, issues, and challenges in designing and implementing cross-national collaborative learning activities in virtual worlds. The case involves graduate students in Israel and the United States working together in virtual teams in Virtual worlds (VW) such as Second Life (SL) and Whyville to design a learning activity that uses the affordances of a 3D virtual environment. The goal of this collaborative learning activity was to enable the students to understand the learning strategies as well as the potential benefits and limitations of virtual worlds like Second Life to support collaborative learning. The results provide insights related to the strategies and challenges in planning and implementing trans-national collaborative learning activities in virtual world.
Resta, P. & Shonfeld, M. (2014). Challenges and Strategies in Designing Trans-National Learning Team Projects in Virtual Worlds. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 403-409). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 13, 2018 from https://www.learntechlib.org/primary/p/147335/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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