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A Lesson Model for Integrating Games in History Lessons
PROCEEDINGS

, NORTHWESTERN STATE UNIVERSITY, United States ; , UNIVERSITY OF SOUTH FLORIDA, United States

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

The purpose of this paper was to review related studies on the use of games in education and present a lesson model for integrating a game, Civilizations III, in history lessons. The review summarized topics that address the impact of video games on academic performance, student self-esteem, aggressive behavior, student motivation, and ways in which games may be properly implemented to promote classroom learning. Based on previous research findings, a lesson model for integrating games in history lessons was suggested.

Citation

GALLIMORE, N. & PARK, S. (2014). A Lesson Model for Integrating Games in History Lessons. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 631-639). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 2, 2020 from .

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