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On the interaction features of the virtual reality user interface of an educational game
PROCEEDINGS

, , , Department of Informatics, University of Piraeus, Greece

EdMedia + Innovate Learning, in Lugano, Switzerland ISBN 978-1-880094-53-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Computer games are so popular among children and adolescents that they are often used to increase the attractiveness of educational software. In this respect, virtual reality game interfaces can serve the purposes of education very well since they are among the most popular interfaces. However, despite their popularity there are still many children and adolescents that do not play games. On the other hand, education is targeted to all students. Thus, if virtual reality game interfaces are to be included in classrooms they have to be designed very carefully so that all students may benefit from them educationally. In this paper, we address the issue of the design of a virtual reality user interface of a game that is meant to teach students geography.

Citation

Virvou, M., Katsionis, G. & Manos, K. (2004). On the interaction features of the virtual reality user interface of an educational game. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2170-2174). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE). Retrieved July 21, 2019 from .

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