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Journal of Interactive Learning Research

April 2020 Volume 31, Number 2


Gary H. Marks

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Table of Contents

Number of articles: 4

  1. Enhancing Ninth Graders’ Science Learning through Organiser-Supported Gaming

    Hong-Zheng Sun-Lin & Guey-Fa Chiou, Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan

    This study explored the effects of an organiser-supported learning game on ninth graders’ science concept learning, perceptions of learning, enjoyment, and willingness to learn. A learning game ... More

    pp. 77-100

  2. Examining Social Presence and Collective Efficacy on International Online Collaborative Learning

    Se Young Park & Ki Sang Song, Korea National University of Education, Korea (South)

    The purpose of this study is to examine the possibility of an international exchange program using computer-mediated communication. The current study adopted online collaborative learning to... More

    pp. 101-114

  3. Designing an Interactive Gamified Online Case Study Platform for Preparing Preservice Teachers to Work with Parents

    Zafer Unal, University of South Florida, St. Petersburg, United States; Aslihan Unal & Yasar Bodur, Georgia Southern University, United States

    Many preservice teachers find parental involvement theories, strategies and concepts they learn in university classrooms too abstract to help address parental involvement issues they encounter in... More

    pp. 115-154

  4. A Comparison of Text-with-Images and Video-Based Instructional Guidance in an Educational Video Game

    Susan Pedersen, Mehmet Oren & Karen Butler-Purry, Texas A&M University, United States

    The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles... More

    pp. 155-172