Journal of Interactive Learning Research
April 2010 Volume 21, Number 2
Editors
Richard E. Ferdig
Table of Contents
Number of articles: 6
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Middle School Students' Learning of Mathematics Using Mobile Phones: Conditions and Consequences
Nimer Baya'a & Wajeeh Daher, Al-Qasemi Academic College of Education, Israel
We used a grounded theory approach to investigate and describe the learning of middle school students when they carry out mathematical activities (in the classroom or out of it) and explore... More
pp. 165-185
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Fostering Quality Online Dialogue: Does Labelling Help?
Eva Bures, Bishop's University, Canada; Philip Abrami & Richard F. Schmid, Concordia University, Canada
Despite its potential, online dialogue (online dialogue) can be superficial. Following Vygotskian (1978) and design experiment approaches (Brown, 1992), this study explores a labelling feature that... More
pp. 187-213
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Using a Humanoid Robot to develop a Dialogue-based Interactive Learning Environment for Elementary Foreign Language Classrooms
Chih-Wei Chang & Gwo-Dong Chen, Department of Computer Science & Information Engineering, National Central University, Taiwan
Elementary school is the critical stage during which the development of listening comprehension and oral abilities in language acquisition occur, especially with a foreign language. However, the... More
pp. 215-235
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Learning-by-Teaching in Educational Game: Educational Outcome, User Experience and Social Networks
Harri Ketamo, Satakunta University of Applied Sciences, Finland; Marko Suominen, Tampere University of Technology, Finland
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation ... More
pp. 237-255
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Physical World Hyperlinking: Can Computer-based Instruction in a K-6 Educational Setting be Easily Accessed through Tangible Tagged Objects
Becky Sue Parton, Robert Hancock & Mihir Mihir, Southeastern Louisiana University, United States
This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional... More
pp. 257-272
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Cultivating Work-Based Ethics with Massively Multiplayer Games
Andy Smith, Lancaster University and Blackpool & the Fylde College, United Kingdom
"** Invited as a paper from ED-MEDIA 2008 **" Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt... More
pp. 273-293