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Journal of Educational Multimedia and Hypermedia

February 2013 Volume 22, Number 1


Gary H. Marks

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Table of Contents

Number of articles: 5

  1. Social Media in the Classroom: a Simple yet Complex Hybrid Environment for Students.

    Gail Casey, Deakin University, Australia

    "** Invited as a paper from EdMedia 2012 **" This article reports on part of the author’s PhD action research study. It examines the complexity of features that social media and Web 2.0 offer when... More

    pp. 5-24

  2. New media and research dissemination: the case of performing mathematics education research

    George Gadanidis, Faculty of Education, Western University, Canada; Marcelo Borba, Universidade Estadual Paulista, Brazil

    "** Invited as a paper from ED-MEDIA 2011 **" Academic research is typically written in a style and for venues that remain largely inaccessible by the general public and even by the... More

    pp. 25-38

  3. Examining hypermedia learning: The role of cognitive load and self-regulated learning

    Daniel Moos, Gustavus Adolphus College, United States

    Distinct theoretical perspectives, Cognitive Load Theory and Self-Regulated Learning (SRL) theory, have been used to examine individual differences the challenges faced with hypermedia learning.... More

    pp. 39-61

  4. Design Interactive: A nonlinear, multimedia approach to teaching introduction to visual communication and principles of design

    Jennifer Palilonis, Darrell Butler & Leidig-Farmen Pamela, Ball State University, United States

    ** Invited as a paper from E-Learn 2011 ** As online teaching techniques continue to evolve, new opportunities surface for research and insight regarding best practices for the development and... More

    pp. 63-79

  5. Game design and homemade PowerPoint games: An examination of the justifications and a review of the research

    Jason Siko, Grand Valley State University, United States; Michael Barbour, Wayne State University, Canada

    Research on educational games often focuses on the benefits that playing games has on student achievement. However, there is a growing body of research examining the benefits of having students... More

    pp. 81-108