E-Learn: World Conference on E-Learning
Nov 14, 2016
Table of Contents
Number of papers: 212
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Investigating the Effectiveness of Courseware Design: A Rasch-Measurement Approach
Allaa Barefah & Elspeth McKay, RMIT University, Australia
Higher education institutions around the world are taking opportunities presented by the eLearning community to design instructional environments that accommodate various learners’ educational... More
pp. 1-11
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Application of Online Learning with Library of Congress Digital Primary Sources: Creating a Museum Curator Project
Sherrie Pardieck, David McMullen & Dean Cantu, Bradley University, United States
The Museum Curators’ Project was created by school and university educators in a midwestern state. As part of the Teaching with Primary Sources project, the faculty chose to work with a high... More
pp. 12-16
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Student Perspectives of Peer Reviews in an Online Graduate Course
Kim Livengood & Twyla Tasker, Angelo State University, United States
This paper reports the results of implementing a structured peer review assignment to complete a literature review in a graduate level Applied Research course. In online graduate programs,... More
pp. 24-28
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Extracting Formulaic Sequences Containing Useful Expressions for Language Learning from Closed Caption TV Corpus
Hajime Mochizuki & Kohji Shibano, Tokyo University of Foreign Studies, Japan
This paper describes the details of the formulaic sequences (FS) extracted from closed caption TV (CCTV) data corpus to develop language learning materials of e-learning system. In second language ... More
pp. 29-37
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Changing institutional paradigms for online education: A cautionary design and development tale
Wayne Nelson & Matthew Schmitz, Southern Illinois University Edwardsville, United States
This paper describes a comprehensive design and development project for online courses and programs that represented a new approach to our University’s efforts in support of online education. A... More
pp. 38-44
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The Development of a Virtual Reality Business Simulation for E-Learning
William Sause, Joseph Woodside & Shahram Amiri, Stetson University, United States
Since the turn of the century, there has been increased interest to apply virtual reality technology, used extensively in the field of gaming, to e-learning. Minecraft, a popular gaming platform... More
pp. 45-49
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VR Contents on the Process of Learning to Build a Handmade PC
Shogo Teranishi, Graduate School of Kanazawa Institute of Technology, Japan; Yoshio Yamagishi, Kanazawa Institute of Technology, Japan
Recently a virtual reality (VR) has attracted much attention. We produced a VR learning contents which simulates the process to build a handmade PC. The users can experience virtually the process... More
pp. 50-53
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Development of An E-Learning Mediated Reading Course for Children with Hearing Impaired
Ufuk Tugtekin, Umit Girgin & Hatice Ferhan Odabasi, Anadolu University, Turkey
The use of technology in classrooms has contributed positive pedagogical impact in the teaching and learning process as supported with much research. Learning has become more comprehensive with the... More
pp. 54-57
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ICT Accessibility MOOC: Design and Implementation
Fatimah Wirth & Christopher Lee, Georgia Institute of Technology, United States
This paper describes the design and implementation of an ICT Accessibility MOOC at Georgia Tech. The course was designed based on the Continuing and Professional Education Rubric, Second Edition... More
pp. 58-64
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Redesigning a statistical concepts course to improve retention, satisfaction, and success rates of non-traditional undergraduate students
Nimet Alpay, Pamela Ratvasky, Natalya Koehler, Carolyn LeVally & Tawana Washington, Franklin University, United States
This case study investigated the impact of the Statistical Concepts course redesign on the retention, performance, and satisfaction of non-traditional undergraduate students. The redesign used a... More
pp. 65-78
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Development of an Evaluation, Measurement & Assessment Operative Performance Rating System for Health Practitioners
Joseph Defazio, Travis Faas & Laura Torbeck, Indiana University Purdue University Indianapolis, United States; Chih-Hui Hsieh, Indiana University Purdue University, United States
The user experience can be examined through critical evaluation which involves several tenets of human-computer interaction (HCI) namely; the global assessment of technology, tasks, contexts and... More
pp. 79-85
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A Comparison of Evaluation Practices Based on e-Learning and Mobile Learning Delivery Rates
James Marshall, San Diego State University, United States
Learning and performance professionals are increasingly pressed to measure the results of their learning program design efforts, and ultimately prove their worth. This study sought to quantify... More
pp. 86-99
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Hesitating to Collaborate: Understanding why Pre-Service Teachers Avoid Collaborative Learning Affordances
Michael McVey, Eastern Michigan University, United States
This descriptive study examined online assessment strategies employed by pre-service teacher candidates when creating thematic learning experiences in online teaching environments. This review of a... More
pp. 100-105
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Enrollment and Student Performance in Online and On-Campus Undergraduate Communications Courses
Mark Piwinsky, Indiana University of Pennsylvania, United States; Lacey Fulton, Clarion University, United States; Brittany Fleming, Slippery Rock University, United States; Mary Beth Leidman, Indiana University of Pennsylvania, United States
Online education is seen as a way to provide new options for students and potential new enrollments for institutions. In examining online and on-campus enrollments and student performance in... More
pp. 106-112
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A Comparison of Eight Digital Tools for Formative Assessment
Regina Royer, Salisbury University, United States
Preservice students review nine highly recommended digital tools for formative assessment and report their motivation to use them for instruction, highlighting the affordances and challenges of... More
pp. 113-118
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An Examination of the Effect of Simulation Training on Knowledge Transfer and Performance Improvement for Newly Graduated Nurses
Vanessa Schott & Sarah Cook, The University of Kansas, United States
The use of simulation is growing in popularity in nursing education. More specifically, the demand for human-patient simulators use to develop clinical nursing skills in a safe learning environment... More
pp. 119-124
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Computer-Assisted Instruction in Early Literacy for African American, Economically Disadvantaged Children
Haya Shamir, Kathryn Feehan & Erik Yoder, Waterford Research Institute, United States
This study explores the efficacy of the Waterford Early Reading program (ERP) for teaching kindergarten and first grade students’ early reading concepts. Students attended 3 elementary schools in... More
pp. 125-132
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Implementation of an Online Interactive Learning System for Teaching Computer Applications
Joanne Beriswill, Angela Walton & Taylor Yarbrough, Mississippi State University, United States
For 2016, an updated online Interactive Learning System (ILS) was adopted for a multiple-section course for teaching computer applications to undergraduate students in both face-to-face and online ... More
pp. 133-137
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Best Practices Analysis of MOOCs
Kursat Cagiltay & Sezin Esfer, METU, Turkey
This paper reports the findings of a best practices analysis work conducted for an EU project which focuses on developing 100 Massive Open Online Courses (MOOCs) for Small and Medium Enterprises ... More
pp. 138-144
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Authentic Learning Experiences to Build Community in the Blended Classroom
Teresa Coffman, University of Mary Washington, United States; Mary Beth Klinger, College of Southern Maryland, United States
This paper examines community building in the blended learning classroom and the social and cultural implications of providing authentic learning experiences. In two blended classrooms at two... More
pp. 145-150