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Contemporary Issues in Technology and Teacher Education

March 2011 Volume 11, Number 1

Editors

Glen L. Bull; Lynn Bell; Chrystalla Mouza

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Table of Contents

Number of articles: 7

  1. Editorial: Innovative Professional Development for STEM Workforce Development

    Caroline E. Parker, Education Development Center, Inc., United States

    Three papers in this special issue of Contemporary Issues in Technology and Teacher Education present examples of projects funded by the National Science Foundation’s (NSF) Innovative Technology... More

    pp. 1-5

  2. Wiki Use in the 21st Century Literacy Classroom: A Framework for Evaluation

    Sherry Sanden, Washington State University, United States; Janine Darragh, Whitworth University, United States

    In today’s Web 2.0 world, teachers are perpetually struggling with how to incorporate technology into the classroom effectively in order to meet the diverse literacy needs of 21st-century learners.... More

    pp. 6-20

  3. Prime the Pipeline Project (P3): Putting Knowledge to Work

    Carole Greenes, Arizona State University, United States; Susan Wolfe, Wattle and Daub Research, United States; Stephanie Weight, Rio Salado College, United States; Mary Cavanagh & Julie Zehring, Arizona State University, United States

    With funding from NSF, the Prime the Pipeline Project (P3) is responding to the need to strengthen the science, technology, engineering, and mathematics (STEM) pipeline from high school to college ... More

    pp. 21-46

  4. Increasing Student Interest and Attitudes in STEM: Professional Development and Activities to Engage and Inspire Learners

    Katherine Hayden, Youwen Ouyang & Lidia Scinski, California State University San Marcos, United States; Brandon Olszewski & Talbot Bielefeldt, International Society for Technology in Education, United States

    The iQUEST (investigations for Quality Understanding and Engagement for Students and Teachers) project is designed to promote student interest and attitudes toward careers in science, technology,... More

    pp. 47-69

  5. Modding the global classroom? Serious video games and teacher reflection

    William Gaudelli & Ashley Taylor, Teachers College, Columbia University, United States

    Video games are increasingly popular with youth though scarcely evident in schools. Serious video games, or those that simulate the real world, motivate players, require decision-making, and... More

    pp. 70-91

  6. Contrasts in Teacher and Student Perceptions of STEM Content and Careers

    Gerald Knezek, Rhonda Christensen & Tandra Tyler-Wood, University of North Texas, United States

    Analysis of baseline attitudinal data gathered from a National Science Foundation Innovative Technology Experiences for Students and Teachers project uncovered large contrasts between the... More

    pp. 92-117

  7. Collected from the cutting room floor: An examination of teacher education approaches to digital video editing as a tool for shifting classroom practices.

    Randy Yerrick & Mary Thompson, SUNY, United States; Scott MacDonald, Penn State, United States; Shelley McLaughlin, SUNY, United States

    Four separate approaches to employing digital video editing were examined with preservice and in-service teachers in an attempt to find common themes. Though selected from a variety of teacher... More

    pp. 118-148