From the Arcade to the Classroom: Capitalizing on Students' Sensory Rich Media Preferences in Disciplined-Based Learning
College Student Journal Volume 38, Number 3, ISSN 0146-3934
The world of contemporary students is bombarded with noise, color, and action; even their entertainment is interactive and high tech. This new environment has impacted all levels of education; however, discipline-based studies capitalizing on this multimedia rich environment have been limited. Researchers have claimed that hypermedia as a learning methodology is in its infancy and called for additional study on its efficacy. This study explored if hypermedia can effectively capitalize on this contemporary sensory rich media environment and effectively employ multimedia effects to discipline-based learning.
Howard, W.G., Ellis, H.H. & Rasmussen, K. (2004). From the Arcade to the Classroom: Capitalizing on Students' Sensory Rich Media Preferences in Disciplined-Based Learning. College Student Journal, 38(3),.
Cited ByView References & Citations Map
Pil-Won On, University of Missouri, United States; Lori Snyder, Purdue University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 347–351
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