You are here:

Role-Playing a Legend in Virtual Reality
ARTICLE

, ,

Academic Exchange Quarterly Volume 7, Number 2, ISSN 1096-1453

Abstract

Reports a case study of thirteen college students engaging in a role-play activity of a Maui legend in a virtual reality environment. Immersed in the authentic cultural environment, the students not only interacted with the environment and each other, but recreated the legend based on their interpretation of the culture. (CAK)

Citation

Ge, X., Lee, J. & Yamashiro, K.A. (2003). Role-Playing a Legend in Virtual Reality. Academic Exchange Quarterly, 7(2), 257-261. Retrieved November 30, 2021 from .

This record was imported from ERIC on April 18, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords