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A Mobile Augmented Reality Environment for Collaborative Learning and Training
PROCEEDINGS

, Computer Graphics Center (ZGDV), Germany

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montreal, Canada ISBN 978-1-880094-46-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

The following work focuses on the requirements for a Collaborative Augmented Reality System with the usage of Internet technologies to create new possibilities for collaborative teaching. In most learning environments, learning is imparted through seeing and hearing. In this paper, Collaborative AR Discussion and personal experience are also integrated in order to achieve a quicker transmission of study material and an increase in memory efficiency. We have analyzed the scenarios occur most frequently in service and maintenance and also the literature of Tele-Teaching. The needed requirements were derived and as a result integrated in a test system. This collaborative game simulates a web-based training and teaching environment in Collaborative AR as a new approach for teachers and trainees and describes scenarios and research perspectives for distance education and training at the same location.

Citation

Wichert, R. (2002). A Mobile Augmented Reality Environment for Collaborative Learning and Training. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2386-2389). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 7, 2022 from .

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