Learning Outcomes Associated with Classroom Implementation of a Biotechnology-Themed Video Game
ARTICLE
Tim Barko, Troy D. Sadler
American Biology Teacher Volume 75, Number 1, ISSN 0002-7685
Abstract
The educational video game Mission Biotech provides a virtual experience for students in learning biotechnology materials and tools. This study explores the use of Mission Biotech and the associated curriculum by three high school teachers and their students. All three classes demonstrated gains on a curriculum-aligned test of science content. Students from two of the classes showed gains on a standards-aligned test of content; students from the third class did not demonstrate statistically significant gains. This result is attributable to a ceiling effect. The results support the idea that video games can be useful in classroom contexts. No statistically significant changes were found when looking at how the game affected student attitudes toward science and science careers.
Citation
Barko, T. & Sadler, T.D. (2013). Learning Outcomes Associated with Classroom Implementation of a Biotechnology-Themed Video Game. American Biology Teacher, 75(1), 29-33. Retrieved March 28, 2024 from https://www.learntechlib.org/p/91424/.
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Keywords
- biotechnology
- Curriculum Implementation
- educational games
- educational technology
- High School Students
- Instructional Effectiveness
- Outcome Measures
- Science Activities
- Science Careers
- Science Instruction
- Science Tests
- Scientific Attitudes
- Secondary School Teachers
- Statistical Analysis
- student attitudes
- video games
Cited By
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Serious Games Classroom Implementation: Teacher Perspectives and Student Learning Outcomes
Monica Trevathan, Tietronix Software, Inc., United States; Michelle Peters, Jana Willis & Linda Sansing, University of Houston-Clear Lake, United States
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 624–631
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Serious Games in the Classroom: Early Insights during Pilot Implementation
Jana Willis, University of Houston-Clear Lake, United States; Monica Trevathan, Tietronix Software, Inc., United States
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 853–856
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