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Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning
ARTICLE

Simulation & Gaming Volume 30, Number 4, ISSN 1046-8781

Abstract

Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional classroom instruction. Seven limitations of the traditional teaching-and-learning paradigm are outlined. (AEF)

Citation

Ruben, B.D. (1999). Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning. Simulation & Gaming, 30(4), 498-505. Retrieved July 10, 2020 from .

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