Designing Authentic Activities for Web-based Courses PROCEEDINGS
Jan Herrington, Edith Cowan University, Australia
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montreal, Canada ISBN 978-1-880094-46-4 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Influenced by constructivist philosophy and advances in technology, there is increasing interest in authentic activities as a basis for learning in both face-to-face and web-based courses. Whereas traditionally, activities have primarily served as vehicles for practice of skills or processes, a more radical approach is to build a whole course of study around authentic activities and tasks. This presentation will put the case that the value of authentic activity is not constrained to learning in real-life locations and practice, but can be analysed for the critical characteristics that help to enhance learning in online contexts. It will continue with a description of the theory, research, and development initiatives that provide the foundations for this approach. Finally, guidelines for the design of complex authentic activities for online learning and examples will be presented, together with the implications of this approach for teachers, students and designers.
Herrington, J. (2002). Designing Authentic Activities for Web-based Courses. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 18-27). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved January 21, 2018 from https://www.learntechlib.org/p/8912/.
© 2002 Association for the Advancement of Computing in Education (AACE)
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