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Open Goal-Based Scenarios: An Architecture for Hybrid Learning Environments
PROCEEDINGS

, , Northwestern University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montreal, Canada ISBN 978-1-880094-46-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

We describe a software toolkit called Indie, for building hybrid Investigate and Decide (Indie) learning environments. In Indie learning environments, students can run simulated experiments, construct reports, and submit these reports for critiquing. The Indie learning environment is one example of the Goal-based Scenario (GBS) environments. Previous examples of GBS systems have been self-contained software-based learning environments. The content of the learning environments is always pre-defined, which leaves little space for open-ended activities. We overcome this problem by creating an architecture for hybrid GBS's that provide the option for having human coaching in the learning environments. This brings the possibility of having open-ended activities in GBS's as well as the opportunity for incrementally augmenting the content at instruction time. Indie has been used to construct Corrosion Investigator, a learning environment for engineering students in the domain of biofilms.

Citation

Riesbeck, C. & Qiu, L. (2002). Open Goal-Based Scenarios: An Architecture for Hybrid Learning Environments. In M. Driscoll & T. Reeves (Eds.), Proceedings of E-Learn 2002--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2063-2066). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved April 6, 2020 from .

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