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In Pursuit of the Enigma: A Project in Computer Assisted Teaching in Aid of Harmonious Social Relations
ARTICLE

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Educational Media International Volume 32, Number 2, ISSN 0952-3987

Abstract

Describes an interactive computer game developed for secondary school students to promote the teaching of multiculturalism. Discusses contextual difficulties, content, design strategy, prerequisites established by the psychology of education, screen design, and question answering. (AEF)

Citation

Ferrer Sancho, I. & Planes, M.V. (1995). In Pursuit of the Enigma: A Project in Computer Assisted Teaching in Aid of Harmonious Social Relations. Educational Media International, 32(2), 102. Retrieved September 19, 2020 from .

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