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Seriously Considering Play: Designing Interactive Learning Environments Based on the Blending of Microworlds, Simulations, and Games ARTICLE

Educational Technology Research and Development Volume 44, Number 2, ISSN 1042-1629

Abstract

Provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for lifelong learning, and the design of hybrid learning environments is suggested based on the constructivist concept of microworlds and supported with games and simulations. Contains 86 references. (Author/LRW)

Citation

Rieber, L.P. (1996). Seriously Considering Play: Designing Interactive Learning Environments Based on the Blending of Microworlds, Simulations, and Games. Educational Technology Research and Development, 44(2), 43-58. Retrieved June 24, 2018 from .

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