Effect of Computer-Based Video Games on Children: An Experimental Study
ARTICLE
Tsung-Yen Chuang, Wei-Fan Chen
Journal of Educational Technology & Society Volume 12, Number 2, ISSN 1176-3647 e-ISSN 1176-3647
Abstract
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was tested: there are no statistically significant differences in students' achievement when they receive two different instructional treatments: (1) traditional CAI; and (2) a computer-based video game. One hundred and eight third-graders from a middle/high socio-economic standard school district in Taiwan participated in the study. Results indicate that computer-based video game playing not only improves participants' fact/recall processes (F = 5.288, p less than 0.05), but also promotes problem-solving skills by recognizing multiple solutions for problems (F = 5.656, p less than 0.05). (Contains 3 tables and 1 figure.)
Citation
Chuang, T.Y. & Chen, W.F. (2009). Effect of Computer-Based Video Games on Children: An Experimental Study. Journal of Educational Technology & Society, 12(2), 1-10. Retrieved March 19, 2024 from https://www.learntechlib.org/p/75330/.
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Cognitive Benefits of Digital Games for Older Adults
David Kaufman, Simon Fraser University, Canada; Louise Sauve, Teleuniversite de Quebec, Canada; Lise Renaud, Universite de Quebec a Montreal, Canada; Emmanuel Duplaa, University of Ottawa, Canada
EdMedia + Innovate Learning 2014 (Jun 23, 2014) pp. 289–297
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The Relationship between Academic Abilities and Internal/External Thinking Styles on Digital Game Flow Experience
I Hua Chen, Ya-Ting C Yang, Wan-Chi Wu & Wei-Chun Chiang, National Cheng Kung University, Taiwan
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