Creating Poetry For Cyberspace: A 3-D Haiku Experience
Michael A. Kolitsky, Rowan University, United States
WebNet World Conference on the WWW and Internet, in Honolulu, Hawaii Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Poetry is no longer limited to the 2-D flatland of a page. With the emergence of VRML, it is possible today to write poetry for cyberspace. This idea was tested by writing four Haiku with the same middle line which were then arranged in 3-D space using VRML so that a cube of poetry was created. The Cosmo Player dashboard tool was used to rotate the cube for Haiku reading. The first and third lines of each Haiku form each poetic cube edge and can also be written to have meaning. Images can be placed as backgrounds behind the poetic matrix, music can be added which can affect the Haiku reading. Other Haiku poetic cubes can also be positioned in the 3-D world to form a "constellation" of Haiku cubes each with different student authorship. Haiku, multimedia and VRML combine for a novel type of interactive poetic experience.
Kolitsky, M.A. (1999). Creating Poetry For Cyberspace: A 3-D Haiku Experience. In Proceedings of WebNet World Conference on the WWW and Internet 1999 (pp. 1314-1315). Honolulu, Hawaii: Association for the Advancement of Computing in Education (AACE).
© 1999 Association for the Advancement of Computing in Education (AACE)