Reusable, lifelike virtual humans for mentoring and role-playing
ARTICLE
Edward M. Sims
Computers & Education Volume 49, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a framework, authoring tools, and Web-based run-time environment that support the creation of training scenarios using digital virtual humans and other reusable 3D components. By conforming to the Humanoid Animation (H-Anim), Extensible 3D, and ADL Shareable Content Object Reference Model specifications, these 3D components are designed to promote reuse and interoperability at several levels. Recently, these software tools were used to develop prototype lessons in foreign language and cultural familiarization for use at the Defense Language Institute Foreign Language Center. These lessons include simulations in which the student, taking the role of a US soldier, interacts with the local population of a foreign culture in authentic situations, using both English and the local dialect. Digital virtual humans are used to represent not only the soldier, and the role-playing actors; but also a mentor who reviews language and cultural learning points, and provides remediation. Using these prototype lessons as examples, we review the potential advantages of the technology in other training applications.
Citation
Sims, E.M. (2007). Reusable, lifelike virtual humans for mentoring and role-playing. Computers & Education, 49(1), 75-92. Elsevier Ltd. Retrieved March 23, 2023 from https://www.learntechlib.org/p/67108/.
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Keywords
- Animation
- architectures for educational technology system
- authoring tools and methods
- Computer Simulation
- Computer Software
- Computer Uses in Education
- Cross-Cultural Projects
- cultural awareness
- educational technology
- Foreign Culture
- Interactive Learning Environments
- Mentors
- Military Personnel
- Retention (Psychology)
- role playing
- second language learning
- Simulations
- student motivation
- teaching methods
- virtual reality
- Web Sites