Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level
ARTICLE
Thomas Hainey, Thomas M. Connolly, Mark Stansfield, Elizabeth A. Boyle
Computers & Education Volume 56, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation for producing graduates who are inappropriately prepared for applying their skills in real life software engineering scenarios, it suggests that traditional educational techniques such as role-play, live-through case studies and paper-based case studies are insufficient preparation and that other approaches are required. To attempt to combat this problem we have developed a games-based learning application to teach requirements collection and analysis at tertiary education level as games-based learning is seen as a highly motivating, engaging form of media and is a rapidly expanding field. This paper will describe the evaluation of the requirements collection and analysis game particularly from a pedagogical perspective. The game will be compared to traditional methods of software engineering education using a pre-test/post-test, control group/experimental group design to assess if the game can act as a suitable supplement to traditional techniques and assess if it can potentially overcome shortcomings. The game will be evaluated in five separate experiments at tertiary education level.
Citation
Hainey, T., Connolly, T.M., Stansfield, M. & Boyle, E.A. (2011). Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level. Computers & Education, 56(1), 21-35. Elsevier Ltd. Retrieved August 12, 2022 from https://www.learntechlib.org/p/66777/.
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Keywords
- College Instruction
- College Students
- Computer Assisted Instruction
- computer science education
- Computer Software
- Computer Software Evaluation
- Control Groups
- Database design
- Educational Experiments
- educational games
- educational technology
- engineering
- evaluation
- Experimental Groups
- games-based learning
- instructional design
- pedagogy
- Pretests Posttests
- Requirements Collection and Analysis
- Software Engineering
- teaching methods
Cited By
View References & Citations Map-
How games for computing education are evaluated? A systematic literature review
Giani Petri & Christiane Gresse von Wangenheim, Graduate Program in Computer Science, Brazil
Computers & Education Vol. 107, No. 1 (April 2017) pp. 68–90
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