The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training
Turkish Online Journal of Educational Technology Volume 11, Number 4, ISSN 1303-6521
This study aims to explore the effects of applying game-based learning to webcam motion sensor games for autistic students' sensory integration training for autistic students. The research participants were three autistic students aged from six to ten. Webcam camera as the research tool wad connected internet games to engage in motion sensor games. Through the motion sensor games, the researchers were able to collect data from physiological monitoring, observation (including sensory integration observation and process observation), and interviews. The findings of the study reveal that: (1) the teacher and the participants possess positive attitude toward applying webcam motion sensor games to sensory integration training; (2) Webcam motion sensor games can enhance autistic students' learning interest; and (3) applying the game-based learning to webcam motion sensor games can improve the effect of autistic students' muscle training and endurance. (Contains 4 tables and 5 figures.)
Li, K.H., Lou, S.J., Tsai, H.Y. & Shih, R.C. (2012). The Effects of Applying Game-Based Learning to Webcam Motion Sensor Games for Autistic Students' Sensory Integration Training. Turkish Online Journal of Educational Technology, 11(4), 451-459.
Cited ByView References & Citations Map
Investigating the Learning Impact of Game-based Learning when Teaching Science to Children with Special Learning Needs
Nour El Mawas, National College of Ireland, Ireland; Marilena Bratu, Universitatea din București, Romania; Dorothea Caraman, Siveco Romania, Romania; Cristina Hava Muntean, National College of Ireland, Ireland
Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 2371–2377
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact firstname.lastname@example.org.