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Designed and User-Generated Activity in the Mobile Age
ARTICLE

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Journal of Learning Design Volume 2, Number 1, ISSN 1832-8342

Abstract

The paper addresses the question of how to design for learning taking place on mobile and wireless devices. The authors argue that learning activity designers need to consider the characteristics of mobile learning; at the same time, it is vital to realise that learners are already creating mobile learning experiences for themselves. Profound changes in computer usage brought about by social networking and user-generated content are challenging the idea that educators are in charge of designing learning. The authors make a distinction between designed activity, carefully crafted in advance, and user-generated activity arising from learners' own spontaneous requirements. The paper illustrates what each approach has to offer and it draws out what they have in common, the opportunities and constraints they represent. The paper concludes that user-generated mobile activity will not replace designed activity but it will influence the ways in which designed activity develops. (Contains 1 table.)

Citation

Kukulska-Hulme, A., Traxler, J. & Pettit, J. (2007). Designed and User-Generated Activity in the Mobile Age. Journal of Learning Design, 2(1), 52-65. Retrieved February 21, 2020 from .

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