You are here:

Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game
ARTICLE

, , , , ,

Turkish Online Journal of Educational Technology Volume 10, Number 2, ISSN 1303-6521

Abstract

This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However, most moral-related interactive online games lacked functions for players to explore themselves while game playing, that resulted in less participation in deeper learning and decrease understanding of moral values. Therefore, we, digital game-based learning lab of National Taiwan Normal University, developed the interactive moral online game, named "To do or not to do", to help students explore and establish appropriate moral values. Results of Partial Least Squares (PLS) analyses indicated that behavioral intention was significantly influences by behavioral control, self-worth, attitude toward the game, subjective norm and parenting style. (Contains 1 figure and 2 tables.)

Citation

Hong, J.C., Hwang, M.Y., Wang, C.K., Hsu, T.F., Chen, Y.J. & Chan, C.H. (2011). Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game. Turkish Online Journal of Educational Technology, 10(2), 82-90. Retrieved November 22, 2019 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords