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A Study of Learning and Motivation in a New Media Enriched Environment for Middle School Science
ARTICLE

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Educational Technology Research and Development Volume 59, Number 2, ISSN 1042-1629

Abstract

This study examines middle school students' learning and motivation as they engaged in a new media enriched problem-based learning (PBL) environment for middle school science. Using a mixed-method design with both quantitative and qualitative data, we investigated the effect of a new media environment on sixth graders' science learning, their motivation, and the relationship between students' motivation and their science learning. The analysis of the results showed that: Students significantly increased their science knowledge from pretest to posttest after using the PBL program, they were motivated and enjoyed the experience, and a significant positive relationship was found between students' motivation scores and their science knowledge posttest scores. Findings were discussed within the research framework.

Citation

Liu, M., Horton, L., Olmanson, J. & Toprac, P. (2011). A Study of Learning and Motivation in a New Media Enriched Environment for Middle School Science. Educational Technology Research and Development, 59(2), 249-265. Retrieved April 21, 2019 from .

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Cited By

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    Lucas Horton, Min Liu, Sa Liu, Jina Kang, Jeff Hodson & Wenting Zou, The University of Texas at Austin, United States

    EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 1544–1558

  2. Gender Differences in Conceptualizations of STEM Career Interest: Complementary Perspectives from Data Mining, Multivariate Data Analysis and Multidimensional Scaling

    Gerald Knezek, University of North Texas

    Journal of STEM Education Vol. 16, No. 4 (Dec 23, 2015)

  3. Designing a New Media Enhanced Learning Environment: Our Development Model

    Min Liu, Lucas Horton, Jaejin Lee, Jina Kang, Sa Liu, Ryan Myers & Amy Maxwell, Univ. of Texas at Austin, United States

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 171–181

  4. Attributes and Motivation in Game-Based Learning: A Review of the Literature

    Jina Kang, The University of Texas at Austin, United States

    EdMedia + Innovate Learning 2013 (Jun 24, 2013) pp. 2546–0

  5. Making Learning Fun Through a Ludic Simulation

    Min Liu, Lucas Horton, Jina Kang, Royce Kimmons & Jaejin Lee, The University of Texas at Austin, United States

    EdMedia + Innovate Learning 2013 (Jun 24, 2013) pp. 2535–0

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