Computers & Education Volume 57, Number 3, ISSN 0360-1315
This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A quasi-experimental design was used. The data shows that the experimental group achieved a higher perception of their own collaboration skills and a higher score in the plan execution dimension of the problem solving cycle than did the non-equivalent control group, revealing that MSG-based learning activities may contribute to such learning improvements. This challenges future research to identify under which conditions learning activities based on mobile serious games can promote the development of higher order skills. (Contains 2 tables and 5 figures.)
Sanchez, J. & Olivares, R. (2011). Problem Solving and Collaboration Using Mobile Serious Games. Computers & Education, 57(3), 1943-1952. Retrieved September 24, 2018 from https://www.learntechlib.org/p/50783/.
Selay Arkn Kocadere & Şeyma Çağlar, Hacettepe University
Journal of e-Learning and Knowledge Society Vol. 11, No. 3 (Sep 30, 2015)
The Impact of Mobile Handheld Digital Devices on Student Learning: A Literature Review with Meta-Analysis
Hans Friedel, Beth Bos, Kathryn Lee & Shaunna Smith, Texas State University, United States
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3708–3717
Hans Friedel, Beth Bos & Kathryn Lee, Texas State University, United States
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1862–1868
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact firstname.lastname@example.org.